I want export animation, and I have exporter to xml in Blender, but this new exporter not allow name animation (Old ogre export allow make name animation)
I want export mesh+skleton+animation to ogre. What I must download/install?
When I export, armature sometiomes do'nt work well - i have no idea why?
Blender export armature to XML
Re: Blender export armature to XML
The following has been successfully tested with Blender 2.6x and Blender2Ogre exporter + OgreXMLConverter (aka Ogre command line tools):
- model your mesh
- add bones/armature
- make your animation and give it a proper name
- go to NLA strips and add a strip with an action. Choos from the list of animations
- select mesh in 3D view
- export it to an ogre scene
At the moment I can only export one animation at a time, but when you get the XML file, just copy the <animation name="..."> .... </animation> tag all in one file, then run the commandline tools and your all set.
- model your mesh
- add bones/armature
- make your animation and give it a proper name
- go to NLA strips and add a strip with an action. Choos from the list of animations
- select mesh in 3D view
- export it to an ogre scene
At the moment I can only export one animation at a time, but when you get the XML file, just copy the <animation name="..."> .... </animation> tag all in one file, then run the commandline tools and your all set.
cheers,
bembulak
bembulak
Re: Blender export armature to XML
Great idea, thanks. This is itbembulak wrote: ... when you get the XML file, just copy the <animation name="..."> .... </animation> tag all in one file...
Older exporter support animation name - new not supported