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 Post subject: OGRE tools
PostPosted: Tue Jan 22, 2013 4:08 pm 
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Here is a quick list of useful tools when starting with 3D and PureBasic. The used engine is OGRE, so any tools related to it should work with PureBasic.

- OgreASSIMPConverter: commandline tool for Ogre 1.8, it will accept in input all formats supported by assimp (see here: http://assimp.sourceforge.net/main_feat ... rmats.html) and output a .mesh with .material and .sekeleton. http://www.purebasic.com/download/OgreA ... verter.zip (Windows only, requiers the VC++2010 runtime)

- Ogre Meshy: advanced mesh viewer, with bone and animation display - http://sourceforge.net/projects/ogremeshy

Don't hesitate to tell us which tools is interesting to work with PureBasic !


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 Post subject: Re: OGRE tools
PostPosted: Tue Jan 22, 2013 4:51 pm 
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Lightwave scene and object converter : http://ogreaddons.svn.sourceforge.net/v ... n/release/

Ogre's forum subject : http://www.ogre3d.org/forums/viewtopic. ... 37#p431637

and older version links : http://www.ogre3d.org/forums/viewtopic. ... 85#p308685

Purebasic ogre mesh viewer : viewtopic.php?f=36&t=51163&p=402088#p402088

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Last edited by djes on Fri Jan 25, 2013 5:01 pm, edited 1 time in total.

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 Post subject: Re: OGRE tools
PostPosted: Tue Jan 22, 2013 11:36 pm 
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Deled (free): Editor 3D -> http://www.delgine.com/

and if you're interested there is a competition "DeleD Winter Compo 2012!" valid until January 31, see details at this address

http://www.delgine.com/forum/viewtopic.php?t=4715&postdays=0&postorder=asc&start=0

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The Rewards
- 50 euros (or 66 US dollars) for the winner, payable via Paypal. But if more than 15 contenders play along, price money goes up to 100 euros! Very Happy
- A Single Developer license of Smart Packer Pro kindly offered by Smart Packer Solutions.
- Having a fun time and sharing that with your fellow DeleD users. Smile
- Eternal fame and glory!

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 Post subject: Re: OGRE tools
PostPosted: Thu Jan 24, 2013 4:39 am 
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Also, if you enjoy good old CharacterFX like me. Then grab your copy of CharacterFiX (made in PureBasic) to convert your files to the OGRE formats. Both tools are free!

Currently supports single texture models and animation. ;)

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 Post subject: Re: OGRE tools
PostPosted: Fri Feb 01, 2013 7:42 pm 
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OgreMax Viewers http://www.ogremax.com/downloads
i have tried OgreMaxWinViewer, it loades the meshes saved from points list without errors while OgreMeshy fails , such meshes described here: viewtopic.php?f=36&t=53159


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 Post subject: Re: OGRE tools
PostPosted: Tue Dec 24, 2013 7:25 am 
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I recently stumbled across Yaose (Yet Another Ogre Script Editor). It's a nice free editor for OGRE's script syntax.
The 3.0 version is also open source so if need be you can do some editing to it.

veniogames.com wrote:
Yaose is a pro­gram for edit­ing Ogre script files. Yaose doesn't only have syn­tax highlighting, but also in­tel­lisense and code com­ple­tion, which makes writ­ing e.g. ma­te­rial scripts a lot easier.

I wrote Yaose, be­cause some­thing like this didn't ex­ist be­fore—at least­—not a good one.
Other ed­i­tors didn't work prop­erly or weren't fin­ished, and all they could do was edit­ing ma­te­rial scripts.
Note­pad wasn't re­ally do­ing the job ei­ther, so I wrote Yaose.

Yaose cur­rently sup­ports edit­ing of ma­te­rial scripts, over­lay scripts, par­ti­cle scripts, com­pos­i­tor scripts and font­def scripts.
Yaose makes work­ing with colours easier with a colour picker. It suggests pos­si­ble val­ues for pa­ram­e­ters while typ­ing, and it even re­mem­bers vari­ables.

http://veniogames.com/downloads/yaose


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 Post subject: Re: OGRE tools
PostPosted: Tue Dec 24, 2013 3:00 pm 
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That's great Samuel, no more notepad. :D

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 Post subject: Re: OGRE tools
PostPosted: Sat Sep 06, 2014 10:00 am 
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Fred wrote:
http://www.purebasic.com/download/OgreAssimpConverter.zip (Windows only, requiers the VC++2010 runtime)

Any chance you provide OgreAssimpConverter for Linux and Mac OS X, too?

Assimp says: "Written in portable, ISO-compliant C++"
Why not include it into PB? It is required to work with PB/OGRE because
we need to convert all 3D object files to OGRE format.


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