Playsound is wonderful, but seems to have some limitations that have been discussed before. If the same playsound command is called quickly and repeatedly, the sound does not have a chance to play.
I know the windows API version of playsound has more options, and it would be nice to see those echoed in the PB version. I would especially like to see is an option where playsound will return if the sound it is playing is still in progrss from a previous playsound call. This would be especially useful for games where we use fast loops with input, and playsound may be called repeatedly.
(Yes, i know we've got the windows API, but it would be a nice feature, especially if it was multi platform....)
My apologies if this has already been mentioned.
