Use SDL as 2D Game Library for Windows.
Use SDL as 2D Game Library for Windows.
I thinkt it would be better to also have SDL as main library on Windows instead of DirectX.
Re: Use SDL as 2D Game Library for Windows.
There is not a main library on Windows. You have the choices of OpenGL (which I always use for Windows), DirectX 11 and DirectX 9 may still be supported.Mijikai wrote:I thinkt it would be better to also have SDL as main library on Windows instead of DirectX.
PB also provides you full access to OpenGL via the OpenGL canvas.
If you absolutely must use SDL, there are PB wrappers floating around for it. But, please never put that bloated POS into PB.
Best wishes to the PB community. Thank you for the memories.
Re: Use SDL as 2D Game Library for Windows.
Using SDL 2 on every OS would add better audio support, better joystick support, a lot of fallback code to support different configurations (especially on linux beyond X) and would be an improvement all around IMHO.
"Have you tried turning it off and on again ?"
A little PureBasic review
A little PureBasic review
Re: Use SDL as 2D Game Library for Windows.
SDL additional !
We see the PB sprite bugs and we can not fix self, this is the main problem, i think - Living in a box !
What we want with many new features, new bugs and old unfixed bugs ?
Here the tail waggles with the dog
We see the PB sprite bugs and we can not fix self, this is the main problem, i think - Living in a box !
What we want with many new features, new bugs and old unfixed bugs ?
Here the tail waggles with the dog
Re: Use SDL as 2D Game Library for Windows.
I just noticed this would not really help much anyway...
only the ability to have easy access to the SDL API would.
only the ability to have easy access to the SDL API would.