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 Post subject: Use SDL as 2D Game Library for Windows.
PostPosted: Mon Oct 09, 2017 8:12 pm 
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I thinkt it would be better to also have SDL as main library on Windows instead of DirectX.


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 Post subject: Re: Use SDL as 2D Game Library for Windows.
PostPosted: Mon Oct 09, 2017 8:43 pm 
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Mijikai wrote:
I thinkt it would be better to also have SDL as main library on Windows instead of DirectX.


There is not a main library on Windows. You have the choices of OpenGL (which I always use for Windows), DirectX 11 and DirectX 9 may still be supported.

PB also provides you full access to OpenGL via the OpenGL canvas.

If you absolutely must use SDL, there are PB wrappers floating around for it. But, please never put that bloated POS into PB.


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 Post subject: Re: Use SDL as 2D Game Library for Windows.
PostPosted: Tue Oct 10, 2017 12:42 pm 
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Using SDL 2 on every OS would add better audio support, better joystick support, a lot of fallback code to support different configurations (especially on linux beyond X) and would be an improvement all around IMHO.

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 Post subject: Re: Use SDL as 2D Game Library for Windows.
PostPosted: Tue Oct 10, 2017 1:58 pm 
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SDL additional !

We see the PB sprite bugs and we can not fix self, this is the main problem, i think - Living in a box !

What we want with many new features, new bugs and old unfixed bugs ?

Here the tail waggles with the dog

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 Post subject: Re: Use SDL as 2D Game Library for Windows.
PostPosted: Sat Oct 21, 2017 3:25 pm 
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I just noticed this would not really help much anyway...
only the ability to have easy access to the SDL API would.


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