- No DLL can be created
- you can’t use the whole external Win32 API support
- no development kit for external libraries
- maximum number of source lines: 800
There are a lot of possibilities with 800 lines.
If each of those 800 lines averaged 2.5 machine code bytes, then it would be 2K.
The earliest Atari VCS ROM games were 2,048 bytes, and look at what they were able to accomplish.

Today, within PureBasic each one of those 800 lines could be compiled into thousands of times more than 2.5 machine code bytes.
IMO the power of the free tool provided by Fantaisie Software seems to be greatly unrecognized and/or underutilized.
I'm thinking that a fantastic window of opportunity is being missed here.
I know that many hundreds of thousands of today's young people want to try to make games, but don't know where to start.
The PB community's strength seems to be in the creation of custom business, scientific, and artistic applications along with simple video games.
The emphasis of what can be done with PB should be in those areas, although the 3D simulation capabilities should be made known.
The original thinking of Fantaisie that people would start trying to program using the demo-version, and then they'll naturally be stopped by the limit and be motivated to order the full package.
I'm thinking that most people need more support to get started programming.
The problem is the dearth of attractive sub-800 line COMPLETE example programs available for distributiuon.
If there are complete programs that can be compiled by the current demo-version, they are scattered, un-indexed, difficult to track down, or unavailable to the demo running public.
How about Fantaisie Software asking the members of this community to give it (the promotion of the PureBasic compiler) their best shot by creating and posting a complete program that can be compiled by the demo-version?
Then Fantaisie could select a CDs worth of the best efforts, and provide a link to a sizable, multi-faceted, complete demo programs library for download by the general public, on the demo compiler download page?
( That demo code base could also serve as a test suite.

If Fantaisie were to announce such plans, I for one would work to provide a few Atari 2600 remakes done better.
BOWLING, DODGE'EM, and OTHELLO are what I would first try to squeeze into that 800 line limit.
Of course for the end user, it would probably be best if possible to keep the source to 750 lines.

For the PureBasic development team, I have two questions about the demo-version.
1) Are comments part of the 800 lines?
2) Is the restriction 800 lines, or 800 statements?
Thanks in advance for your consideration of this effort.