Example (set #enable constant to 0 or 1):
Code: Select all
#enable = 1 ;1 or 0
OpenWindow(0, #PB_Ignore, #PB_Ignore, 320, 280, "2D Text")
CreateImage(0, 320, 280)
StartDrawing(ImageOutput(0))
CompilerIf #enable
DrawText(0, 0, "Hello")
DrawText(0, TextHeight("Hello"), "World!")
CompilerElse
DrawText(0, 0, "Hello" + #CRLF$ + "World!")
CompilerEndIf
StopDrawing()
ImageGadget(0, 0, 0, 320, 280, ImageID(0))
Repeat
Select WaitWindowEvent()
Case #PB_Event_CloseWindow
Break
EndSelect
ForEver