- Channel = PlaySound3D() with #PB_Sound3D_MultiChannel
- SoundVolume3D() and StopSound3D() with channel parameter
- add SoundFrequency3D() like SoundFrequency()
- direction for SoundListenerLocate or SoundListenerDirection,
so that the sound at the turn, comes from the right direction. - 5.1 Support
Sound3D - MultiChannel, Frequency and Direction for Listener
Sound3D - MultiChannel, Frequency and Direction for Listener
It would be nice if the following features are added:
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: Sound3D - MultiChannel, Frequency and Direction for List
push 
Listenerdirection (and support for actual pb-Versions) seems
to be mandatory for a working 3d-sound , i think

Listenerdirection (and support for actual pb-Versions) seems
to be mandatory for a working 3d-sound , i think
사십 둘 .
Re: Sound3D - MultiChannel, Frequency and Direction for Listener
+1
Rotatelistener()
Catch3dsound() (generated sounds must be saved to disk and load them back at the moment)
#PB_Sound3D_MultiChannel (Some kind of instancing would be nice)
Rotatelistener()
Catch3dsound() (generated sounds must be saved to disk and load them back at the moment)
#PB_Sound3D_MultiChannel (Some kind of instancing would be nice)
Re: Sound3D - MultiChannel, Frequency and Direction for Listener
don't know about 5.1 surround but miniaudio has spacialization, direction doppler and pan
viewtopic.php?t=83822
viewtopic.php?t=83822
Re: Sound3D - MultiChannel, Frequency and Direction for Listener
Thank you Idle.
My post here more like an improvement suggestion, than a request. Sound3d is some kind of ogre feature, Don't know what changed with the upgrade.
(the old was very limited) I'm aware (and agree) if this won't take first place in any priority list.
My post here more like an improvement suggestion, than a request. Sound3d is some kind of ogre feature, Don't know what changed with the upgrade.
(the old was very limited) I'm aware (and agree) if this won't take first place in any priority list.