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 Post subject: Tinyled (tiny level editor 2D)
PostPosted: Mon Sep 25, 2017 8:03 am 
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Hi

In 2015, I have started to developp a purebasic lib to create more easily my tool games and some games.

To test it, I have made a new level editor (it's my 6th at least).
I use this editor (Tinyled) to create the levels/maps for almost all my games.

I can create maps in 2D iso or in 2D normal
In fact, I create a lot of 2D iso games.


VIDEOS

here is a small video to see what this editor already does (entirely conceived with purebasic, of course ^^):

https://youtu.be/LdX6I7J5RFI

ScreenShots


2017

- used on my games (PC/android) : Fightfortress, Arkeos, Moonkiroe, Fantasy town, Clash of bots.

22/09/2017
version 0.61

Image

aout 2017
version 0.41

Image

aout 2017
version 0.33

http://blendman.free.fr/dev/pb/tinyled/tinyled0.33.jpg

2016
- Used on : Fightfortress, Arkeos

version 0.23
http://blendman.free.fr/dev/pb/tinyled/tinyled0.23.jpg

Features

- creation and transformation of 2D objects : sprite, block collision
- sprite transformation : size, position, alpha, blendmode, rotation, mirorH / V, color, fixtoscreen, lock, visible, physics, sprite typ (normal, action, npc, start, end, boss, mob ... .) and subtype (depending on the type), etc ...
- reset function (size, color, alpha, rotation, all)
- edition: hide sprites, by group, by selection, block sprites, autodepth and depth, create a random map...
- copy / paste
- Pan, zoom
- selection : multi-selection (copy/paste, move, hide, lock, rotation...), with rectangle selection, or shift, selection management (new, load ...)
- background : repeat / stretched, normal, repeat X / Y
- grid (normal, iso), snap.
- window : map properties, image window (to change the center/offset of the image/sprite), preference (language fr / eng ...)
- test the game (2D iso mode, 2D, platform)
- save \ load (for editor), export \ import (for games), save minimap image
etc ...


Not finished :
- Scenes : add, delete, duplicate, properties, select...
- A* pathfinding for 2D iso test

TODO list
- tiles : add, delete, move, change image, change layers, visible by layers
- particles: add, delete, move, change properties


In reflection:
- export the document as a code (purebasic, agk)
- plug in to export in its own format



purebasic technical informations

I use the sprite / screen library for the center surface, and of course the gadgets/menu for the general interface.
I check the events (menu, gadgets) first, then if no event, I check if you are on the central surface and what is done there (create sprites, move...).

The code is currently more than 20,000 lines.

Property grid :
- I use the property grid from Danillo : viewtopic.php?f=12&t=50014



Thanks
- Many people helped me on parts of the code, thanks to them (Stargate, Mesa, Falsam, Fig, Eddy, Typhoon, G-rom, Dobro, Djes, Case ...)



(For now, I have created this tool for me, but maybe someday I will sale on some sites that sell tools for the games. I don't know if someone could be interested by this tool.)


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 Post subject: Re: Tinyled (tiny level editor 2D)
PostPosted: Mon Sep 25, 2017 8:52 am 
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hi [blendman],

I admire your work for a long time now,
just great ...
I love it

Marc,

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PS: sorry for my english I speak flemish ...
www.marc-systems.be


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 Post subject: Re: Tinyled (tiny level editor 2D)
PostPosted: Mon Sep 25, 2017 9:02 am 
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Well done!
Very impressive tool. 8)

(This should be included here: http://www.purebasic.com/screenshots.php)


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 Post subject: Re: Tinyled (tiny level editor 2D)
PostPosted: Mon Sep 25, 2017 9:26 am 
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 Post subject: Re: Tinyled (tiny level editor 2D)
PostPosted: Mon Sep 25, 2017 9:32 pm 
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Looks very professional ^^ Seems you have experience with games constructing.
But don't know for what editor can be used, typically everyone who makes games "from scratch" also makes own editors/other tools specific for own needs and "game engine", while those who can't make from scratch are using "all-inclusive" things like that Unity to stamp yet-another-game

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Like a copyleft notify: all the source code created by me and posted on Purebasic official forums is free to use and modification in all possible (and several impossible) ways for anyone, without asking my permission


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