Applications, Games, Tools, User libs and useful stuff coded in PureBasic
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Wed Aug 06, 2014 6:26 am
Genre : hidden object, action ( with RPG elements ) .
Requirements : Windows 7 / XP ( 86 )
Type : demo (only 1 location)
If an error occurs: in the program folder there is a file dung_raider.log, the error will be listed there.
If the Ogre / system reports an error - do not write a message I can not help you.
The control buttons are specified in the help file.
Saving ( 1 slot only ) can be done on panels with blue ring.
The brightness of the game can be configured in the menu.
Download :
http://rg.to/file/a540cb617f2cf300f6042 ... r.rar.html
Or
http://rghost.ru/download/57312993/3fec ... raider.rar
Last edited by
AndyLy on Fri Aug 08, 2014 9:16 pm, edited 2 times in total.
Fangbeast
PureBasic Protozoa
Posts: 4789 Joined: Fri Apr 25, 2003 3:08 pm
Location: Not Sydney!!! (Bad water, no goats)
Post
by Fangbeast » Wed Aug 06, 2014 8:05 am
RapidGator is reporting the file as missing/offline
Amateur Radio/VK3HAF , (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Wed Aug 06, 2014 8:20 am
Added 1 more link. Offer more comfortable file exchanger. I will upload.
Fangbeast
PureBasic Protozoa
Posts: 4789 Joined: Fri Apr 25, 2003 3:08 pm
Location: Not Sydney!!! (Bad water, no goats)
Post
by Fangbeast » Wed Aug 06, 2014 8:51 am
AndyLy wrote: Added 1 more link. Offer more comfortable file exchanger. I will upload.
Thanks AndyLy, downloading now. I'm not usually an RPG man but as this is PB, I am interested:)
Amateur Radio/VK3HAF , (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
falsam
Enthusiast
Posts: 632 Joined: Wed Sep 21, 2011 9:11 am
Location: France
Contact:
Post
by falsam » Wed Aug 06, 2014 10:25 am
Hello AndyLy.
Thank you for this work. It is an atmosphere too undergound (dark) for me, but I like
I have a problem: I can not get off the elevator. I think it is not possible to play with an international keyboard. (
I read the help file )
➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti
Sorry for my bad english and the Dunning–Kruger effect
Fred
Administrator
Posts: 18153 Joined: Fri May 17, 2002 4:39 pm
Location: France
Contact:
Post
by Fred » Wed Aug 06, 2014 10:44 am
That is damn good ! Sometimes the main player fell of the ground (very slowly). Happy to see some real work with PB 3D engine + physics
@falsam: you need to activate a switch in the elevator with "space")
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Wed Aug 06, 2014 10:46 am
I can not get off the elevator. I think it is not possible to play with an international keyboard.
Do not quite understand. You generally can not move because international keyboard?
Or you're stuck after the elevator descent?
I'm not usually an RPG man ...
only RPG elements: improving character attack, defense, etc.
That is damn good ! Sometimes the main player fell of the ground (very slowly).
Thank you.
Player - flying droid. If they do not control - it gradually descends to the ground. So I decided to be a little more realistic.
falsam
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Posts: 632 Joined: Wed Sep 21, 2011 9:11 am
Location: France
Contact:
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by falsam » Wed Aug 06, 2014 10:49 am
Fred wrote: you need to activate a switch in the elevator with "space")
This is what I did: The elevator does not move.
Edit : Ok I understand! I was not quite near the control box.
➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti
Sorry for my bad english and the Dunning–Kruger effect
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Wed Aug 06, 2014 11:07 am
I do not know ... If the keyboard responds normally - I can imagine that no time to trigger the switch. In the program there is a delay poll not to make unnecessary calculations.
If you see the icon of the gear - do not "click" a Space button - press and hold a bit.
Bananenfreak
Enthusiast
Posts: 519 Joined: Mon Apr 15, 2013 12:22 pm
Post
by Bananenfreak » Thu Aug 07, 2014 9:22 am
Really cool! I like it.
I have a question:
How do you made this mist over the lake?
I mean, if think those mistclouds are particles, but they´re not moving...
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Thu Aug 07, 2014 10:09 am
Really cool!
Yes I'm so cool that I'm a little bit scared
How do you made this mist over the lake?
This is particles, just move very slowly .
marroh
User
Posts: 72 Joined: Wed Aug 06, 2008 8:21 am
Post
by marroh » Thu Aug 07, 2014 10:26 am
I just watched the
Video , looks very interesting!
Pure BASIC v5.41 LTS , Windows v8.1 x64
Forget UNICODE - Keep it BASIC !
applePi
Addict
Posts: 1404 Joined: Sun Jun 25, 2006 7:28 pm
Post
by applePi » Thu Aug 07, 2014 10:55 am
it is a real game like the epic games such as Doom, Hexin, Quake, etc.
but i prefer more light, even i have increased the light to the max but still dark for me.
increasing the Max light in the options by 3X will be better.
AndyLy
Enthusiast
Posts: 228 Joined: Tue Jan 04, 2011 11:50 am
Location: GRI
Post
by AndyLy » Thu Aug 07, 2014 11:14 am
but i prefer more light
This atmospheric game as it should be )
This location is a technical level, there is illuminated only emergency lighting, so dark .
At other levels will be lighter (some of them).
dige
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Posts: 1391 Joined: Wed Apr 30, 2003 8:15 am
Location: Germany
Contact:
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by dige » Thu Aug 07, 2014 2:23 pm
oh dear, cant run it under Win8.1 x64
Code: Select all
08/07/2014 15:15:09
OS = Windows 8
CPU=Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
MemoryPhysic Total / Free=8104 mb / 6393 mb
MemoryVirtual Total / Free=2047 mb / 1999 mb
AvailableScreenMemory= 1999 mb
DesktopInfo=1920x1080x32
DesktopFrequency=60 Hz
Starting in windowed screen mode : 1024 x 768 . , VMem use=310 mb
3DArchive added : resources/textures. time=0.072s
3DArchive added : resources/textures_2. time=0.004s
3DArchive added : resources/textures_3. time=0.004s
3DArchive added : resources/textures_4. time=0.003s
3DArchive added : resources/mesh_common. time=0.003s
3DArchive added : resources/mesh_temple. time=0.003s
3DArchive added : resources/mesh_lab. time=0.004s
3DArchive added : resources/mesh_gen. time=0.004s
3DArchive added : resources/scripts. time=0.003s
Set World physics and collisions enable. time=0.084s
Game data loaded. time=0.047s
==================================
Start load scene cooling_system.scn
! ! ! Fatal runtime error !
! Error type : Invalid memory access
! Filename : Dungeon_70_pb_5.3_demo.pb
! Error line : 824
Program aborted ! 08/07/2014 15:15:37
"Daddy, I'll run faster, then it is not so far..."