Dungeon raider (game demo)

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AndyLy
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Dungeon raider (game demo)

Post by AndyLy »

Genre : hidden object, action ( with RPG elements ) .
Requirements : Windows 7 / XP ( 86 )
Type : demo (only 1 location)

If an error occurs: in the program folder there is a file dung_raider.log, the error will be listed there.
If the Ogre / system reports an error - do not write a message I can not help you.
The control buttons are specified in the help file.
Saving ( 1 slot only ) can be done on panels with blue ring.
The brightness of the game can be configured in the menu.

Image

Download :
http://rg.to/file/a540cb617f2cf300f6042 ... r.rar.html
Or
http://rghost.ru/download/57312993/3fec ... raider.rar
Last edited by AndyLy on Fri Aug 08, 2014 9:16 pm, edited 2 times in total.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Fangbeast
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Re: Dungeon raider (game demo)

Post by Fangbeast »

RapidGator is reporting the file as missing/offline
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Added 1 more link. Offer more comfortable file exchanger. I will upload.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Fangbeast
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Re: Dungeon raider (game demo)

Post by Fangbeast »

AndyLy wrote:Added 1 more link. Offer more comfortable file exchanger. I will upload.
Thanks AndyLy, downloading now. I'm not usually an RPG man but as this is PB, I am interested:)
Amateur Radio/VK3HAF, (D-STAR/DMR and more), Arduino, ESP32, Coding, Crochet
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falsam
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Re: Dungeon raider (game demo)

Post by falsam »

Hello AndyLy.

Thank you for this work. It is an atmosphere too undergound (dark) for me, but I like :)

I have a problem: I can not get off the elevator. I think it is not possible to play with an international keyboard. (I read the help file)

➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti

Sorry for my bad english and the Dunning–Kruger effect 🤪
Fred
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Re: Dungeon raider (game demo)

Post by Fred »

That is damn good ! Sometimes the main player fell of the ground (very slowly). Happy to see some real work with PB 3D engine + physics :)

@falsam: you need to activate a switch in the elevator with "space")
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

I can not get off the elevator. I think it is not possible to play with an international keyboard.
Do not quite understand. You generally can not move because international keyboard?
Or you're stuck after the elevator descent?
I'm not usually an RPG man ...
only RPG elements: improving character attack, defense, etc.
That is damn good ! Sometimes the main player fell of the ground (very slowly).
Thank you.
Player - flying droid. If they do not control - it gradually descends to the ground. So I decided to be a little more realistic.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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falsam
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Re: Dungeon raider (game demo)

Post by falsam »

Fred wrote:you need to activate a switch in the elevator with "space")
This is what I did: The elevator does not move.

Edit : Ok I understand! I was not quite near the control box. :)

➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti

Sorry for my bad english and the Dunning–Kruger effect 🤪
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

I do not know ... If the keyboard responds normally - I can imagine that no time to trigger the switch. In the program there is a delay poll not to make unnecessary calculations.
If you see the icon of the gear - do not "click" a Space button - press and hold a bit.
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Re: Dungeon raider (game demo)

Post by Bananenfreak »

Really cool! I like it. :)

I have a question:
How do you made this mist over the lake?
I mean, if think those mistclouds are particles, but they´re not moving...
Image
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

Really cool!
Yes I'm so cool that I'm a little bit scared :)
How do you made this mist over the lake?
This is particles, just move very slowly .
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Re: Dungeon raider (game demo)

Post by marroh »

I just watched the Video, looks very interesting!
PureBASIC v5.41 LTS , Windows v8.1 x64
Forget UNICODE - Keep it BASIC !
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Re: Dungeon raider (game demo)

Post by applePi »

it is a real game like the epic games such as Doom, Hexin, Quake, etc.
but i prefer more light, even i have increased the light to the max but still dark for me.
increasing the Max light in the options by 3X will be better.
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AndyLy
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Re: Dungeon raider (game demo)

Post by AndyLy »

but i prefer more light
This atmospheric game as it should be )
This location is a technical level, there is illuminated only emergency lighting, so dark .
At other levels will be lighter (some of them).
'Happiness for everybody, free, and no one will go away unsatisfied!'
SMsF town: http://www.youtube.com/watch?v=g6RRKYf_Pd0
SMf locations module (Ogre). Game video: http://www.youtube.com/watch?v=ZlhBgPJhAxI
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Re: Dungeon raider (game demo)

Post by dige »

oh dear, cant run it under Win8.1 x64

Code: Select all

08/07/2014   15:15:09
OS = Windows 8
CPU=Intel(R) Core(TM) i5-4200U CPU @ 1.60GHz
MemoryPhysic Total / Free=8104 mb / 6393 mb
MemoryVirtual Total / Free=2047 mb / 1999 mb
AvailableScreenMemory= 1999 mb
DesktopInfo=1920x1080x32
DesktopFrequency=60 Hz 
Starting in windowed screen mode : 1024 x 768 . , VMem use=310 mb
3DArchive added : resources/textures. time=0.072s
3DArchive added : resources/textures_2. time=0.004s
3DArchive added : resources/textures_3. time=0.004s
3DArchive added : resources/textures_4. time=0.003s
3DArchive added : resources/mesh_common. time=0.003s
3DArchive added : resources/mesh_temple. time=0.003s
3DArchive added : resources/mesh_lab. time=0.004s
3DArchive added : resources/mesh_gen. time=0.004s
3DArchive added : resources/scripts. time=0.003s
Set World physics and collisions enable. time=0.084s
Game data loaded. time=0.047s
==================================
Start load scene cooling_system.scn
! ! ! Fatal runtime error !
! Error type : Invalid memory access
! Filename : Dungeon_70_pb_5.3_demo.pb
! Error line : 824
Program aborted !  08/07/2014   15:15:37

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