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 Post subject: Re: D3hexeditor
PostPosted: Thu Jun 25, 2015 8:03 pm 
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Joined: Sat Jan 12, 2008 11:50 pm
Posts: 38
Location: Hessen, Germany
Hi,

i have a little preview for the next release.
It contains:
  • A new window management. There are dockable windows instead of the MDI-Gadget mess. See the image.
  • 2D-Viewer to display data. Which most likely would be images
  • Other small changes and bugfixes

>> Download Preview <<

As this is a preview it contains a lot of bugs and not working features, but it is more or less usable in the current state.
I'll try to fix everything in the next days, and perhaps i'm going over the UI to make it more user friendly.

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 Post subject: Re: D3hexeditor
PostPosted: Sat Jun 27, 2015 9:01 am 
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Joined: Sun Sep 07, 2008 12:45 pm
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Location: Germany
:thumbup

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 Post subject: Re: D3hexeditor
PostPosted: Fri Aug 11, 2017 12:33 pm 
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Is this still being updated? Looks great!


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 Post subject: Re: D3hexeditor
PostPosted: Fri Aug 11, 2017 2:11 pm 
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Joined: Sat Jan 12, 2008 11:50 pm
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I still work on it, but i haven't progressed much in the last few months.

My plan until version 1.00 consists mostly of usability fixes (And also some features). There are a lot of small but annoying little things which have to be fixed. Like inconsistencies in how you enter numbers for example, right now some input fields interpret data as hexadecimal, others decimal.
The search also has to be improved. It's missing something like a list of results, so you have a better overview and can jump between the single search results.
Pasting hexdata without spaces also is a problem for now.

There are many of these small issues. And at the beginning of this year i put together a list of bug/usability fixes and other improvements, you can view them here. I'll get back to work throught that todo list soon, perhaps i will even finish version 1.00 in this year.

Additionally i also experimented with the julia "scripting" language, which i will include as a node sooner or later. Then you can "script" your own nodes (like this for example). "Script" in quotes because it is usable like a scripting language but is compiled to machine code on execution. (Well optimized machine code, the compiler is based on LLVM)

If you have some things you would like to be improved put them on GitHub or post them here ;)

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 Post subject: Re: D3hexeditor
PostPosted: Tue Sep 19, 2017 8:43 am 
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Wow, it's a great tool ! Thank you :)

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