OgreAssimpConverter frontend

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
User avatar
DK_PETER
Addict
Addict
Posts: 904
Joined: Sat Feb 19, 2011 10:06 am
Location: Denmark
Contact:

OgreAssimpConverter frontend

Post by DK_PETER »

Frontend to OgreAssimpConverter.exe.
Status: Freeware.
If conversion is a success, you can see the result immediately in the example window.
You can navigate around the converted model using "A,S,D,W" keys.
Change materials and skyboxes on the fly.
F1 - Release mouse
F2 - Turn camera towards model

The rest should be a walk in the park.


Filesize: 11.8 MB.
Get x64 windows here: https://www.dropbox.com/s/01k7dn0egncdo ... nd_x64.rar and
for x86 windows here: https://www.dropbox.com/s/0rxwfggl2bnr2 ... nd_x86.rar
Last edited by DK_PETER on Tue Aug 12, 2014 11:40 am, edited 2 times in total.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
User avatar
idle
Always Here
Always Here
Posts: 5876
Joined: Fri Sep 21, 2007 5:52 am
Location: New Zealand

Re: OgreAssimpConverter frontend

Post by idle »

looks great, thanks for sharing.
Windows 11, Manjaro, Raspberry Pi OS
Image
Kelebrindae
Enthusiast
Enthusiast
Posts: 151
Joined: Tue Apr 01, 2008 3:23 pm

Re: OgreAssimpConverter frontend

Post by Kelebrindae »

Very usefull indeed!

Thanks! :D
Thade
Enthusiast
Enthusiast
Posts: 266
Joined: Sun Aug 03, 2003 12:06 am
Location: Austria

Re: OgreAssimpConverter frontend

Post by Thade »

idle wrote:looks great, thanks for sharing.
Kelebrindae wrote:Very usefull indeed!
Thanks! :D
Hmmm ... have you both tried it out?

My download had an Engine3D.dll which is 12.920 KB big and the program crashed with a curious message window which looks more a virus than a message ...
Putting the original Engine3D.dll from PB 5.0 (2.456 KB in size) into the folder I was able to convert an .x file to ogre mesh and skeleton.

Anyway ... thanks for sharing DK_Peter
But check why there is such a dll :)

RGR
--------------
Yes, its an Irish Wolfhound.
Height: 107 cm; Weight: 88 kg
User avatar
idle
Always Here
Always Here
Posts: 5876
Joined: Fri Sep 21, 2007 5:52 am
Location: New Zealand

Re: OgreAssimpConverter frontend

Post by idle »

No I hadn't tested it yet. :oops:
Windows 11, Manjaro, Raspberry Pi OS
Image
User avatar
DK_PETER
Addict
Addict
Posts: 904
Joined: Sat Feb 19, 2011 10:06 am
Location: Denmark
Contact:

Re: OgreAssimpConverter frontend

Post by DK_PETER »

Thade: My download had an Engine3D.dll which is 12.920 KB big and the program crashed with a curious message window which looks more a virus than a message ...
Putting the original Engine3D.dll from PB 5.0 (2.456 KB in size) into the folder I was able to convert an .x file to ogre mesh and skeleton.
Hi Thade.

Don't worry. I never distribute anything with virus or any other malware. Everything gets scanned with AVG and Norton before releasing anything.
The engine3D filesize: 12,6 MB is from the 64 bit PB version. I should have included both engine3D dlls with this release, but forgot to do so....
I'm in the process of adding som extra features and will add two seperate packages instead (32 bit and 64 bit) next time.

Concerning hang and crash....Did it happen with a large 3DS animated model? I got one 3DS model which makes my program hang. It seems like OgreAssimpconverter.exe never finishes the conversion. This makes the frontend hang. I'll try to fix the hanging for the next update.
(Will be finished soon).

Edit:
Alrighty then. I've made new versions available. (Added the appropriate Engine3D.dll to their respective executable. :-)
I think I've fixed the 'hang and crash'. Please, let me know if you bump into oddities so I can fix it asap.

Best regards
Peter.
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Thade
Enthusiast
Enthusiast
Posts: 266
Joined: Sun Aug 03, 2003 12:06 am
Location: Austria

Re: OgreAssimpConverter frontend

Post by Thade »

DK_PETER wrote: Don't worry. I never distribute anything with virus or any other malware.
LOL - I know (and I use several stuff you provided) - And I didn't think that there was a virus - I just said: the message looked like one - because there was so many text - very unusual :)
DK_PETER wrote:Concerning hang and crash....Did it happen with a large 3DS animated model?
No it crashed within a second after the start and the big message telling that some dll stuff went wrong appeared. Half a book ... I did not read everything but looked into the folder ... wondered that the dll is so big ... then I replaced the dll and converted my typical test models. And I had a good result on screen, which I did not test in a game yet ...

RGR
--------------
Yes, its an Irish Wolfhound.
Height: 107 cm; Weight: 88 kg
User avatar
falsam
Enthusiast
Enthusiast
Posts: 632
Joined: Wed Sep 21, 2011 9:11 am
Location: France
Contact:

Re: OgreAssimpConverter frontend

Post by falsam »

hi dk_peter and congratulations for this development. I've tested my dae and obj files. The conversion works fine but ...... small bug when i click the button Catch Mouse and i press the Esc key: program crash. nothing serious :)

➽ Windows 11 64-bit - PB 6.21 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti

Sorry for my bad english and the Dunning–Kruger effect 🤪
Kelebrindae
Enthusiast
Enthusiast
Posts: 151
Joined: Tue Apr 01, 2008 3:23 pm

Re: OgreAssimpConverter frontend

Post by Kelebrindae »

Thade wrote:Hmmm ... have you both tried it out?
Yes, I have. When I got the message saying "engine3d.dll is not a valid library", I assumed that it got corrupted somehow and replaced it with the one from the PB directory.

Dear sir, I find your insinuations insulting and I would challenge you to a duel for my honor. I choose the rapier. Your witnesses will meet mine to morrow in the morning.

Naw, just kidding... :wink:
User avatar
DK_PETER
Addict
Addict
Posts: 904
Joined: Sat Feb 19, 2011 10:06 am
Location: Denmark
Contact:

Re: OgreAssimpConverter frontend

Post by DK_PETER »

falsam wrote:hi dk_peter and congratulations for this development. I've tested my dae and obj files. The conversion works fine but ...... small bug when i click the button Catch Mouse and i press the Esc key: program crash. nothing serious :)
Hey falsam.
Thanks for the 'thumbs up'. :-)
Concerning the crash. I can't reproduce the crash. The escape key should quit the program immediately - nothing else. Anyway, I'll have a look and see if there's something I can do more efficiently/differently.
Thade wrote:No it crashed within a second after the start and the big message telling that some dll stuff went wrong appeared. Half a book ... I did not read everything but looked into the folder ... wondered that the dll is so big ... then I replaced the dll and converted my typical test models. And I had a good result on screen, which I did not test in a game yet ...
Phew..Good to know. :-)

Best regards
Peter
Current configurations:
Ubuntu 20.04/64 bit - Window 10 64 bit
Intel 6800K, GeForce Gtx 1060, 32 gb ram.
Amd Ryzen 9 5950X, GeForce 3070, 128 gb ram.
Post Reply