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 Post subject: Dagion
PostPosted: Wed Mar 28, 2012 3:50 pm 
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A retro-style 2D platform game for Windows. Not sure what the minimum system requirements are but hopefully it'll play smoothly on most computers.

It's a pretty simple game with just one level. The objective is to find eight fruits located around the map. Double jump to fly. Shoot monsters. Collect gems to power up. Kill monsters with your head after you've died.

Download it here.


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 Post subject: Re: Dagion
PostPosted: Wed Mar 28, 2012 8:01 pm 
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very cool thing !!!

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 Post subject: Re: Dagion
PostPosted: Wed Mar 28, 2012 11:34 pm 
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Nice!!
Keep it up.:)


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 Post subject: Re: Dagion
PostPosted: Thu Mar 29, 2012 2:10 am 
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Cool game, but the controls are not my type.
I'd prefer W,A,D or A,D,Space, or even left,up,right
Would be cool if we could change them (ini file or something)

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 Post subject: Re: Dagion
PostPosted: Thu Mar 29, 2012 8:44 am 
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You *can* change the controls by editing the ini file - it's explained in the readme file.

BTW, I made a gameplay video here.


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 Post subject: Re: Dagion
PostPosted: Thu Mar 29, 2012 7:42 pm 
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Very well done :)
There is a little bug, sometimes when I end bouncing in a tight place the bouncing can go up forever (this usually happen when I'm keeping one the arrows pressed).

See the number of bounces here :)
http://imageshack.us/photo/my-images/822/dagion.jpg/

You can break out from it pressing a left/right arrow.

Oh, and when run from Win7 using aero it forces the scheme to Windows 7 basic. Not your fault...

Probably is written using DX7 ?

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 Post subject: Re: Dagion
PostPosted: Thu Mar 29, 2012 11:16 pm 
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Thanks!

And yes, I know about disabling Aero, in fact I do it explicitly with the following bit of code:

Code:
Lib = LoadLibrary_("dwmapi.dll")
If Lib
    *pAfunc = GetProcAddress_(Lib, "DwmEnableComposition")
    CallFunctionFast(*pAfunc, 0)
EndIf

Without that it looks a bit messier when Windows changes to the basic look automatically.

I'm using DX7 because UseBuffer() doesn't work with DX9 when using a sprite created with #PB_Sprite_Texture for CreateSprite3D().

As for that bug you found...I thought I'd fixed that! :( I've seen it happen before but I couldn't easily re-create the circumstances which cause it so it's not easy to test if my fix worked. I'll look into it some more.


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 Post subject: Re: Dagion
PostPosted: Fri Apr 06, 2012 2:09 pm 
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I saw this on YouTube earlier, great little game! The controls are responsive and it plays great, hope you'll expand on it some day.


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 Post subject: Re: Dagion
PostPosted: Sun Jun 03, 2012 3:38 pm 
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I still didn't manage to collect enough fruit to save the world, but I'm still playing it from time to time. Do the enemies respawn? It seems not, but it often happens that I go to an area that I'd swear is completely clean and… bam! there it is :(


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 Post subject: Re: Dagion
PostPosted: Mon Jun 18, 2012 7:44 pm 
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The enemies don't respawn.

As for finding all the fruit, I uploaded a map here which shows their locations.


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