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ImportC ""
; CGDisplayMoveCursorToPoint(display.l, *point.CGPoint)
CGDisplayMoveCursorToPoint(display.l, x.f, y.f)
CGMainDisplayID()
EndImport
position.CGPoint
position\x = 500
position\Y = 500
; CGDisplayMoveCursorToPoint(CGMainDisplayID(), @position)
CGDisplayMoveCursorToPoint(CGMainDisplayID(), 500, 500)