Hey,
I'm looking for a way to get trees that are kind of 3D (from top view, they look like a + ). I don't think this can be done using a billboard. Maybe it is done using a very thin mesh or...I don't know. But if anybody knows more about this kind of graphics, can he/she help me? I need to know this for a game I'm working on where many trees/plants are needed.
Best picture of what I mean: http://media-mcw.cursecdn.com/thumb/c/c ... r_sind.png
^ Those are PRETTY thin, so I don't know if it's a mesh or something else
Thank you in advance
"Cross"-like trees (Does anybody know how that is done?)
- J@ckWhiteIII
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Re: "Cross"-like trees (Does anybody know how that is done?)
Well, it's nothing else than just two squares at a 90° angle with textures.
Now I don't know how this can be done in PB3D, but I guess the simplest approach would be just to create a mesh
with 8 vertices, 4 for each square.
And they are not just pretty thin, they don't actually have a depth at all.
Now I don't know how this can be done in PB3D, but I guess the simplest approach would be just to create a mesh
with 8 vertices, 4 for each square.
And they are not just pretty thin, they don't actually have a depth at all.
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- J@ckWhiteIII
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Re: "Cross"-like trees (Does anybody know how that is done?)
Well that's not that hard So Ima work on it now ^^ Thanks for the quick reply!
- J@ckWhiteIII
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Re: "Cross"-like trees (Does anybody know how that is done?)
Oh, and another question...How is the meterial created? (Yep, this is a pretty basic question for 3D models). My problem is, that the texture for that plant is pretty...let me call it weird. How do I know where the single parts of the plant need to be placed on the texture?