[4.60b2] Ribbon Trail effect

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G-Rom
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[4.60b2] Ribbon Trail effect

Post by G-Rom »

Hello , sample for RibbonTrail effect can be found here , feedback are welcome.

http://code.google.com/p/purebasic-ogre ... akechanges

enjoy!
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eddy
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Re: [4.60b2] Ribbon Trail effect

Post by eddy »

thx
Imagewin10 x64 5.72 | IDE | PB plugin | Tools | Sprite | JSON | visual tool
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Andre
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Re: [4.60b2] Ribbon Trail effect

Post by Andre »

I don't understand much from 3D programming, but it looks very good! :D
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Re: [4.60b2] Ribbon Trail effect

Post by dige »

cool indeed, thx G-Rom!
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Re: [4.60b2] Ribbon Trail effect

Post by PMV »

Nice, looks good like the OGRE-Example shifted with the OGRE1.7.2 SDK :shock:

But only with x64, with PB4.60 B2 x86 it jumps and is not smooth.
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Re: [4.60b2] Ribbon Trail effect

Post by eesau »

PMV wrote:Nice, looks good like the OGRE-Example shifted with the OGRE1.7.2 SDK :shock:

But only with x64, with PB4.60 B2 x86 it jumps and is not smooth.
For me (x86 version and beta 2) it is extremely jumpy as well, doesn't look very good.
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Re: [4.60b2] Ribbon Trail effect

Post by G-Rom »

there is some problems with x64 , fred will be see thats.
For me (x86 version and beta 2) it is extremely jumpy as well, doesn't look very good.
What is it "jumpy as well" ?
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Guimauve
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Re: [4.60b2] Ribbon Trail effect

Post by Guimauve »

I guess it mean that the movement is not fluid. In french we will say something like :
L'animation saccade beaucoup, visuellement on a l'impression que la distance parcourue entre deux images ne concorde pas avec la vitesse de l'animation.
I hope this will help you,

Best regards.
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Re: [4.60b2] Ribbon Trail effect

Post by PMV »

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Re: [4.60b2] Ribbon Trail effect

Post by Baldrick »

just d/l 4.6b2 to have a play in both x86 & x64.
This example works fine with x86
x64 is failing with InitEngine3D()
Do I need to modify something to make this run with x64?
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Re: [4.60b2] Ribbon Trail effect

Post by PMV »

I have always plain installations for every PB-Version, and i have no problem with x64 like i wrote. :)
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