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 Post subject: Re: Game Math (Post all your snippits and guides here). Than
PostPosted: Thu Jun 09, 2016 2:57 pm 
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IdeasVacuum wrote:
....nice one StarBootics, thanks for sharing. I'm surprised to see read/write file Procedures that do not need to Open/Create/Close the file.

You're welcome !

The way I'm writing my libraries I always create an instruction to Read/Write on binary file created somewhere else. If you check carefully it's true for Vector & Matrix libraries and not just for "Plane" calculation.
The beauty of open source code like these if something is missing, you can add it or if something is not useful you can remove it (comment the procedure or delete the code)

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StarBootics

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 Post subject: Re: Game Math (Post all your snippits and guides here). Than
PostPosted: Sat Jun 11, 2016 12:03 am 
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Hello everyone,

This is an update (and some correction) of my Gaming Maths Library, featuring Vector2, Vector3, Vector4, Quaternion, Matrix22, Matrix33, Matrix34, Matrix44 and Plane. (Everything is coded into modules)
I have leave the Quaternion VS Matrix44 transformation demo. Matrix34 are still under development and it's use are for RigidBody simulation only.

https://www.dropbox.com/s/ei1cckqn22r9brh/Gaming_Maths_Library.zip?dl=0

Best regards
StarBootics

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