Squaddler is a minimalist tool that i'm developing that'll allow retro (80s style
) 3d object creation & animation to assist in some casual game development i'm looking to do. The principle is to be able to create 3d assets within the code itself, much like SpotFX is for sound samples.
It's not very pretty to look at, and currently very much work-in-progress (at around about 50% complete it's more of a toy than a usable tool), there's no animation for example, but you can still be quite creative with what's on offer.
Commands are added to your selected object by double-clicking them & the command variables are adjusted by using the spindgadgets at the bottom of the objects' commands.
Camera control is rudimentary; when the mouse is over the 3d viewport, zoom in / out using your mousewheel and rotate by using the right mouse button whilst moving your mouse. The UI was created around a free-scrolling mousewheel, so it might be a bit awkward without one.
I've chucked in an Export viewer which can be used to view your objects outside of the Squaddler program. However, face colours / normals have been omitted from the Squaddler export function.