okay, I may be doing something wrong or it's by design... or it's a bug.
Adding a StringGadget3d to the Gadget3d demo, I can type but not delete what I have typed using either the backspace or the del key.
Is there more I need to add? Do I need to handle backspace/delete manually?
StringGadget3d
Re: StringGadget3d
Possible, that the CEGUI-Version used by PB v4.51 is not compatible
with the returnvalue of KeyboardInkey(). Because i do not need this,
i doesn't have tested this much. You will need to search the CEGUI-Help
on the CEGUI-Website to find out, what CEGUI needs for input.
MFG PMV
with the returnvalue of KeyboardInkey(). Because i do not need this,
i doesn't have tested this much. You will need to search the CEGUI-Help
on the CEGUI-Website to find out, what CEGUI needs for input.

MFG PMV
Re: StringGadget3d
Code: Select all
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), KeyboardInkey())
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: StringGadget3d
Hmmm... Fred? Freak? According the the CEGUI docs, the injectors are expecting the keyboard scan codes for key down and key up... something that I don't have on hand.
Is there some api magic that can be conjured to make this work? (windows only is fine for now!)
Is there some api magic that can be conjured to make this work? (windows only is fine for now!)