It isn't documented , you can try this syntaxd.j.peters wrote:
Normaly i would use OGRE with PureBasic but the most important command
from the physics engine are missing or it isn't documented. (I don't know)
In car physics you have to apply forces and impulse on any point of the rigidbody
but with PB OGRE you can only add forces or impulse to the center of mass![]()
px, py, pz : positionApplyEntityImpulse(#Entity, x, y, z, px, py, pz)
ApplyEntityForce(#Entity, x, y, z, px, py, pz)