
BALANCE (WIP)
Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)
Here is the infamous dll : http://djes.free.fr/purebasic/dx9dll/D3DX9_38.dll
Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)
Thanks.djes wrote:Great
Next version will using sprites instead of Boxes and Triangles and a better Gameplay too:
Gameplay One: Build the highest tower
Gameplay Two: How much blocks can you put on the platform?
GamePlay Tree: ...
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)
Do you have tested crayon physics?
Re: BALANCE with Chipmunk 5.3.2 + 3D Engine MP3D:
BALANCE 0.0.2 supports sprites -)
Screenshot und Downloadlink: see first post
Screenshot und Downloadlink: see first post
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
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Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Crashes on WinXP 32bit
Unhandled win32 exception occurred in BALANCE_0.0.2.exe[2828]
Edit: JIT exception failed with 0x800400b3
AppName: balance_0.0.2.exe AppVer: 0.0.0.0 ModName: balance_0.0.2.exe
ModVer: 0.0.0.0 Offset: 00003e91

Unhandled win32 exception occurred in BALANCE_0.0.2.exe[2828]
Edit: JIT exception failed with 0x800400b3
AppName: balance_0.0.2.exe AppVer: 0.0.0.0 ModName: balance_0.0.2.exe
ModVer: 0.0.0.0 Offset: 00003e91
Last edited by IdeasVacuum on Mon Oct 25, 2010 9:26 pm, edited 1 time in total.
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
@IdeasVacuum,IdeasVacuum wrote:Crashes on WinXP 32bit![]()
Unhandled win32 exception occurred in BALANCE_0.0.2.exe[2828]
Can you send me the whole exception text please?
thanks
Icesoft
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Hello IceSoft,
just dropping in as this might implicate some clues:
- BALANCE_0.0.2.exe doesn't crash on my XP 32 (SP 2)
- the outlined preview doesn't show what really will be inserted after submitting
- the boxes don't land on top of the lower boxes but sink about 15px lower
- the pile doesn't scroll only the topline can be moved up and down
besides - I like your examples
(and the tiny glimpse these threads give me about the existance of physic engine)
greetings ~ Vera
just dropping in as this might implicate some clues:
- BALANCE_0.0.2.exe doesn't crash on my XP 32 (SP 2)
- the outlined preview doesn't show what really will be inserted after submitting
- the boxes don't land on top of the lower boxes but sink about 15px lower
- the pile doesn't scroll only the topline can be moved up and down
besides - I like your examples

(and the tiny glimpse these threads give me about the existance of physic engine)
greetings ~ Vera
Two growing code-collections: WinApi-Lib by RSBasic ~ LinuxAPI-Lib by Omi
Missing a download-file on the forums? ~ check out this backup page.
Missing a download-file on the forums? ~ check out this backup page.
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
@Vera, my sweet kitten.Vera wrote:Hello IceSoft,
just dropping in as this might implicate some clues:
- BALANCE_0.0.2.exe doesn't crash on my XP 32 (SP 2)
- the outlined preview doesn't show what really will be inserted after submitting
- the boxes don't land on top of the lower boxes but sink about 15px lower
- the pile doesn't scroll only the topline can be moved up and down
besides - I like your examples![]()
(and the tiny glimpse these threads give me about the existance of physic engine)
greetings ~ Vera
The problem is your graphic card supports only sprite size of 2^n.
I will add a graphic card check in next version.
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Update to 0.0.3
[FIX] Scroll was not working with sprites
[FIX] Sprite size is limited on some graphic cards (only 2^n)
Hope it works now for all
Download/Screenshot see first post.
Please try it with the new one again.
Planned in next version:
The 'player' block can be rotated
You have to wait bevor you can put the next player block on the tower
[FIX] Scroll was not working with sprites
[FIX] Sprite size is limited on some graphic cards (only 2^n)
Hope it works now for all
Download/Screenshot see first post.
@djes,djes wrote:78
Please try it with the new one again.
Planned in next version:
The 'player' block can be rotated
You have to wait bevor you can put the next player block on the tower
Belive! C++ version of Puzzle of Mystralia
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Hi IceSoft,
with your new version:

This was very easy to reach
No, it's not a fake
How I've done it:
Simply don't move the mouse right or left
Use only the wheel
Place all boxes direct on top of each other.
Stay a little bit below the border of the old box when you place the new one. (This should not be possible)
If you see that the tower begins to fall place as much boxes in the 'air' as you can.
Is this a 'legal' trick
Or should you do something to avoid this?
Bernd
with your new version:

This was very easy to reach



No, it's not a fake

How I've done it:

Simply don't move the mouse right or left


Place all boxes direct on top of each other.
Stay a little bit below the border of the old box when you place the new one. (This should not be possible)
If you see that the tower begins to fall place as much boxes in the 'air' as you can.
Is this a 'legal' trick

Or should you do something to avoid this?
Bernd
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
@infratec: Shhh! This is a secret trick. Even so, idle reported the same thing in January 2009 of this same thread. IceSoft apparently hasn't changed the functioning of the code, just made it prettier.infratec wrote:How I've done it:![]()
Simply don't move the mouse right or leftUse only the wheel
![]()
Place all boxes direct on top of each other.
Stay a little bit below the border of the old box when you place the new one. (This should not be possible)
If you see that the tower begins to fall place as much boxes in the 'air' as you can.
Is this a 'legal' trick![]()

Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Hi IceSoft,
to avoid my 'trick'
the solution is very simple:
Don't let the boxes appear at the same x coordinate.
Build in a random sweep around the center position.
So the user have to move the box.
Bernd
to avoid my 'trick'
the solution is very simple:
Don't let the boxes appear at the same x coordinate.
Build in a random sweep around the center position.
So the user have to move the box.
Bernd
Re: BALANCE (2D Physic Engine Chipmunk + Graphic Engine MP3D
Hi, it crashes on my machine. It starts and seems to work for a few seconds (5-6 seconds) than crashes. I tried several times, same result. Here is the crash report: http://moldibi.com/download/balance_cra ... 111601.log
Windows XP Pro SP3, 32bits, 2 GB ram, onboard intel gfx card.
Windows XP Pro SP3, 32bits, 2 GB ram, onboard intel gfx card.
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