Code: Select all
FrameDelay = GetImageFrameDelay(0)
If FrameDelay = 0 ; if it's 0, we we fall back to 100ms
FrameDelay = 100
ElseIf FrameDelay <= 30 ; Browsers doesn't seems to honor under 30ms delay
FrameDelay = 30
EndIf
Code: Select all
FrameDelay = GetImageFrameDelay(0)
If FrameDelay = 0 ; if it's 0, we we fall back to 100ms
FrameDelay = 100
ElseIf FrameDelay <= 30 ; Browsers doesn't seems to honor under 30ms delay
FrameDelay = 30
EndIf
Added: SetImageFrameDelay()
Renamed: ImageFrameDelay() to GetImageFrameDelay()
If FrameDelay = 0 ; if it's 0, we we fall back to 100ms
FrameDelay = 100
ElseIf FrameDelay <= 30 ; Browsers doesn't seems to honor under 30ms delay
FrameDelay = 30
EndIf
Unfortunately, it didn't make it for 5.60, we will investigate this strange case for the next bug fix release.Krix wrote:Fred, are you guys looking into the speed issues with engine3d/physics? Do you think there will be a fix with the final v5.60?