SpiderBasic 1.00 is out !

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Kuron
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Re: SpiderBasic 1.00 alpha 3

Post by Kuron »

PB wrote:Question: it is a tad slow here... is that perhaps just my Firefox,
or just the way it's coded, or indicative of SpiderBasic's speed?
Really slow for me, all the examples are. Monkey and other products work fine and are blazing fast, so I am pretty sure it is not my system. Think Spider just has some growing to do.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: SpiderBasic 1.00 alpha 3

Post by electrochrisso »

Kuron wrote:
PB wrote:Question: it is a tad slow here... is that perhaps just my Firefox,
or just the way it's coded, or indicative of SpiderBasic's speed?
Really slow for me, all the examples are. Monkey and other products work fine and are blazing fast, so I am pretty sure it is not my system. Think Spider just has some growing to do.
Seems to run fine on my old underpowered netbook, I am using Opera, give that a try and see.
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Re: SpiderBasic 1.00 alpha 3

Post by Kuron »

electrochrisso wrote:Seems to run fine on my old underpowered netbook, I am using Opera, give that a try and see.
I am using the latest version of Chrome. Chrome and Opera share the same rendering engine.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: SpiderBasic 1.00 alpha 3

Post by c4s »

Kuron wrote:
PB wrote:Question: it is a tad slow here... is that perhaps just my Firefox,
or just the way it's coded, or indicative of SpiderBasic's speed?
Really slow for me, all the examples are.
I'm using Firefox too (on Windows 8.1) and it's working just fine.
If any of you native English speakers have any suggestions for the above text, please let me know (via PM). Thanks!
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Re: SpiderBasic 1.00 alpha 3

Post by PB »

When I say "slow", I don't mean "unplayable"... but it's just not
as fast as the real Asteroids, or what you'd expect with MAME.
On my PC, it feels about 75% of the real speed of Asteroids.
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Re: SpiderBasic 1.00 alpha 3

Post by Kuron »

To be clear, when I say slow, I do mean unplayable.
Best wishes to the PB community. Thank you for the memories. ♥️
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Re: SpiderBasic 1.00 alpha 3

Post by PB »

Wow, that sucks then. :shock:
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
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Re: SpiderBasic 1.00 alpha 3

Post by Kuron »

PB wrote:Wow, that sucks then. :shock:
Yes, it does. :cry:
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Re: SpiderBasic 1.00 alpha 3

Post by Fred »

Paul wrote:Here's another just for fun...
http://reelmedia.org/spiderbasic/spiderpong.html

Enjoy :D
(press spacebar to start)
Nice ! Next is Lady garden :)
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Re: SpiderBasic 1.00 alpha 3

Post by Paul »

Fred wrote:
Paul wrote:Here's another just for fun...
http://reelmedia.org/spiderbasic/spiderpong.html

Enjoy :D
(press spacebar to start)
Nice ! Next is Lady garden :)
Would be much easier to convert if DataSections worked... there is a lot of data to put into arrays ;)
Image Image
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falsam
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Re: SpiderBasic 1.00 alpha 3

Post by falsam »

Without Dojo

Code: Select all

Procedure DesktopWidth()
  !return(window.innerWidth);
EndProcedure

Procedure DesktopHeight()
  !return(window.innerHeight);
EndProcedure

Debug DesktopWidth()
Debug DesktopHeight()

➽ Windows 11 64-bit - PB 6.0 x64 - AMD Ryzen 7 - NVIDIA GeForce GTX 1650 Ti

Sorry for my bad english and the Dunning–Kruger effect.
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Re: SpiderBasic 1.00 alpha 3

Post by electrochrisso »

Kuron wrote:
electrochrisso wrote:Seems to run fine on my old underpowered netbook, I am using Opera, give that a try and see.
I am using the latest version of Chrome. Chrome and Opera share the same rendering engine.
I am using an older version of Opera 12.15 win32, not sure if that will make a difference for you, you could try an older version of Opera portable and see if that makes a difference.
I just tried it out on the latest version of Chrome and it is much slower, the latest versions of browsers have got very bloated lately and do not process javascript no where near as fast, and it wont even run at all on IE10.
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Re: SpiderBasic 1.00 alpha 3

Post by useful »

asm.js(http://en.wikipedia.org/wiki/Asm.js) in my opinion corresponds to the spirit of pure(spaider)basic
Dawn will come inevitably.
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Re: SpiderBasic 1.00 alpha 3

Post by Foz »

This was something I originally wrote to see what I code achieve (code wise) in a single evening a few years ago.

This is now the SpiderBasic port:

http://shadowtavern.com/wizzard/

Keys -
Movement : a - left, d - right.
Jump through grates : w - up , s - down
restart - esc
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Re: SpiderBasic 1.00 alpha 3

Post by Foz »

yeah, there are some bugs with SpiderBasic, because the same code in PB works without flaw.

This project was an excellent test of SpiderBasic, it's capabilities and current limitations.

I'm now just trying to narrow down what the actual bugs are for the team to pick out.
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