PureBasic 5.00 beta 4

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Fred
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PureBasic 5.00 beta 4

Post by Fred »

Hi there,

The 4rd beta of the forthcoming 5.00 version is available on your online account ! Here are the main changes:

Code: Select all

- Added: EntityFixedYawAxis()
- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
- Added: optional 'Mode' parameter to MoveLight(), MoveEntity() and MoveNode() (either #PB_World, #PB_Parent or #PB_Local)
- doc is finished, useful to test the new commands
- more bug fixes
The 5.00 beta 2 announcement: http://www.purebasic.fr/english/viewtop ... 14&t=51120

Don't hesitate to report if something looks wrong !

Have fun,
Polo
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Re: PureBasic 5.00 beta 4

Post by Polo »

Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks :D
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Zebuddi123
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Re: PureBasic 5.00 beta 4

Post by Zebuddi123 »

Thanks :D
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Guimauve
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Re: PureBasic 5.00 beta 4

Post by Guimauve »

Great ! :D
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Re: PureBasic 5.00 beta 4

Post by ts-soft »

Thanks :D
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Re: PureBasic 5.00 beta 4

Post by einander »

Thanks! :D
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Re: PureBasic 5.00 beta 4

Post by Polo »

Polo wrote:
Fred wrote:- Added: option 'TextureCoordinateIndex' parameter to AddMaterialLayer()
Thanks :D
Works fine, thank you, just tested.
Any chance to have this option on CreateMaterial as well? So that the first material layer can also use a different tex coordinate set? :oops:
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Re: PureBasic 5.00 beta 4

Post by akee »

Wooooo! Thanks! :)
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Re: PureBasic 5.00 beta 4

Post by kenmo »

Fantastique :D
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Azul
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Re: PureBasic 5.00 beta 4

Post by Azul »

Thanks

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; Hello, World!
Thade
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Re: PureBasic 5.00 beta 4

Post by Thade »

Thank you, Fred

Another big step :D

(Please see my last post in Feature Request Move Local ... (MoveCamera Local without changing lookat?)

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Last edited by Thade on Thu Nov 01, 2012 4:56 pm, edited 1 time in total.
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Re: PureBasic 5.00 beta 4

Post by buddymatkona »

The new Beta seems be more responsive here than previous versions. I am talking about the time for Compile-Run-DisplayDebugOutput with a simple program running in the IDE. The time went from about 1 second to less than 0.5 sec.

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Re: PureBasic 5.00 beta 4

Post by DoubleDutch »

Thanks. :)
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Re: PureBasic 5.00 beta 4

Post by Olby »

Am so excited, thanks PB team!

Looking forward to starting game development with it, seems like now it has everything required to do proper 3D games. :D

What about #PB_Shadow_TextureModulative mode? I've seen it in the Demos\Character example. Why don't you include it in the help file?

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#PB_Shadow_TextureModulative=5
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Re: PureBasic 5.00 beta 4

Post by Klonk »

Looks really cool, especially with the new Form Designer :D
Bye Karl
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