PureBasic 5.00 beta 2
Re: PureBasic 5.00 beta 2
Oh I seen that your posts were about Modular, I was talkin to all those I know will pop outta the woodwork Bitchin it still doesnt have OOP. I just got done having to use AS3 for a project. After that, I was all too happy to see a new version of Purebasic to relieve that inheritance monkey I had on my back.
Re: PureBasic 5.00 beta 2
WOW!!
This is great !! Looks very good
Will features using the rendergroup also be added ? Would love to have feature like explained in this posting :
http://www.ogre3d.org/tikiwiki/tiki-ind ... ackgrounds
Will ease the creation of graphics with static or scrolled backdrops.
BR
Eirik
This is great !! Looks very good
Will features using the rendergroup also be added ? Would love to have feature like explained in this posting :
http://www.ogre3d.org/tikiwiki/tiki-ind ... ackgrounds
Will ease the creation of graphics with static or scrolled backdrops.
BR
Eirik
Re: PureBasic 5.00 beta 2
Thanks, Pb teams!
no problem , "Bug head"
Screen shot
http://purebasic.coolverse.jp/bbs/downl ... php?id=271
PureBasic 5.00 beta 2
BASS, BASS ASIO, BASS WASAPI, and ...
no problem , "Bug head"
Screen shot
http://purebasic.coolverse.jp/bbs/downl ... php?id=271
PureBasic 5.00 beta 2
BASS, BASS ASIO, BASS WASAPI, and ...
Re: PureBasic 5.00 beta 2
This rocks. Thank you so much for all your hard work and dedication to Pure Basic. It was a real treat to see a 5.00 beta.
Where is the 64 bit support for the Amiga? Just kidding.
Where is the 64 bit support for the Amiga? Just kidding.
Re: PureBasic 5.00 beta 2
This is awesome as well! Is there a chance to color Sprite3Ds corners in this version?Shield wrote:Indeed, since I really don't care about all the 3D stuff.STARGÅTE wrote:Thank you very much, especially forFred wrote:Added: Multi-dimensional arrays in structure support
But I'm sure other people are going to like the new additions.
Re: PureBasic 5.00 beta 2
Or 16 Bit Atari ST(E) Version?griz wrote:
Where is the 64 bit support for the Amiga? Just kidding.
Great improvrement, thanx!!!
My PC
Ryzen 9 5950, 64 GB RAM, nVidia RTX A4000, Win 10
Ryzen 7 1700, 32 GB RAM, nVidia RTX A2000, Win 10
Ryzen 9 5950, 64 GB RAM, nVidia RTX A4000, Win 10
Ryzen 7 1700, 32 GB RAM, nVidia RTX A2000, Win 10
Re: PureBasic 5.00 beta 2
I would like to attach my camera to the entity (AttachEntityObject), but I always get an IMA.
What do I input in Bone$ ?
I can not use a Node with Entity and Camera, because i need the physics of the entity.
What do I input in Bone$ ?
I can not use a Node with Entity and Camera, because i need the physics of the entity.
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: PureBasic 5.00 beta 2
The name of a bone. Your mesh need a skeleton.STARGÅTE wrote:I would like to attach my camera to the entity (AttachEntityObject), but I always get an IMA.
What do I input in Bone$ ?
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/