I'm using Segoe UI and it seems it's rendered OK now, but clearly not with all fonts, as I see on your screenshot.Trond wrote:It's not fixed!Polo wrote:The CanvasGadget looks really nice indeed, good work!
Glad to see the blurred font bug is fixed, too
http://www.purebasic.fr/english/viewtop ... 66#p350366
PureBasic 4.60 Beta 1 released! (for real)
Re: PureBasic 4.60 Beta 1 released! (for real)
Re: PureBasic 4.60 Beta 1 released! (for real)
I think this relates to the Color Picker. There have been several bug reports that include this error.srod wrote:I get the error as well on occasion.Polo wrote:
I get this error from time to time in the IDE. Didnt manage to reproduce it on purpose so I can't help on debugging.
Re: PureBasic 4.60 Beta 1 released! (for real)
I still have the problem with Segoe UI.Polo wrote:I'm using Segoe UI and it seems it's rendered OK now, but clearly not with all fonts, as I see on your screenshot.Trond wrote:It's not fixed!Polo wrote:The CanvasGadget looks really nice indeed, good work!
Glad to see the blurred font bug is fixed, too
http://www.purebasic.fr/english/viewtop ... 66#p350366
Re: PureBasic 4.60 Beta 1 released! (for real)
USCode, didn't you know that PureBasic is only for beginners, and not business applications developers??? I know this because it was an explanation as to why PureBasic can't/shouldn't get OOP...USCode wrote:...As a business applications developer and this is mostly a 3D release there's not much here for me. Does that mean the next release will have more enhancements for folks that develop applications and not games? =)...
I'm in the same boat...I don't give a rip about 3d graphics. Tighter optimization would be higher on my list, along with enhancements to the IDE that speed up dev time.
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Re: PureBasic 4.60 Beta 1 released! (for real)
There is one huge enhancement towards that wish, the IDE now detects if any loaded files have been changed - so, you can write your code in, for example, UltraEdit, and debug in PB.enhancements to the IDE that speed up dev time
IdeasVacuum
If it sounds simple, you have not grasped the complexity.
If it sounds simple, you have not grasped the complexity.
Re: PureBasic 4.60 Beta 1 released! (for real)
Thank you PB team.
How to use AddSubMesh() ? i get an IMA when i try to use it. I'm waiting more examples or doc before testing the other commands .
With all the commands that I see, I think it is now possible to make beautiful things with PB.
How to use AddSubMesh() ? i get an IMA when i try to use it. I'm waiting more examples or doc before testing the other commands .
With all the commands that I see, I think it is now possible to make beautiful things with PB.
Please correct my english
http://purebasic.developpez.com/
http://purebasic.developpez.com/
Re: PureBasic 4.60 Beta 1 released! (for real)
AddSubMesh() is only when doing a CreateMesh() IIRC.
Re: PureBasic 4.60 Beta 1 released! (for real)
eddy wrote:So here it is, after a longer than usual period: The first beta of the upcoming PureBasic 4.60 release. It is available for download on your personal account.
Greetings ... Kiffi
Hygge
Re: PureBasic 4.60 Beta 1 released! (for real)
Sorry for bad English, I'm glad for thethe emergence of CanvasGadget(),hopefullyin the next version to see Cairo and "*. svg". Thank you for WebGadget() for linux. As in WebGadget() to disable PopupMenu? How do I submit a WebGadget (), HtmlCode.
Linux Mint Maya(Mate), x86, PureBasic 5.00(5.10b1)
Re: PureBasic 4.60 Beta 1 released! (for real)
i agree.Trond wrote:I don't like the new tabs. I realize there is a problem with using the real panel gadget, but please at least get the colours from the theme. Like:
#COLOR_3DSHADOW or #COLOR_3DDKSHADOW for the outline (instead of black).
#COLOR_HIGHLIGHT to get the hue for the hover tint color (instead of predefined blue).
#COLOR_3DFACE to get the hue for the gradient color (instead of grey).
and does the active tab really have to be that big? it looks kinda weird. i prefer the same height for every tab.
c ya,
nco2k
If OSVersion() = #PB_OS_Windows_ME : End : EndIf
Re: PureBasic 4.60 Beta 1 released! (for real)
Thanks, some new functions look great.
I've Ubuntu 11.04 Beta 1 with installed libwebkit-packages (dev and runtime). It doesn't work.
What packages are needed?bembulak wrote:Edit: the new Webgadget on Linux works like a charm out of the box on Linux Mint 10/Julia! Great!
I've Ubuntu 11.04 Beta 1 with installed libwebkit-packages (dev and runtime). It doesn't work.
Re: PureBasic 4.60 Beta 1 released! (for real)
what say 'sh ./checkinstall.sh' in your PB directories ?
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Re: PureBasic 4.60 Beta 1 released! (for real)
Thanks for the new version. Also great news to see srod is still around.
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Re: PureBasic 4.60 Beta 1 released! (for real)
It says: Everything seems correctly setup for PureBasicG-Rom wrote:what say 'sh ./checkinstall.sh' in your PB directories ?
moved to Bugs/Linux: http://www.purebasic.fr/english/viewtop ... 23&t=45962
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Re: PureBasic 4.60 Beta 1 released! (for real)
Thanks for the new version! Not being a 3D guy (so far) there's less here for me than usual but I do appreciate the enhancements on the 3D side as I will eventually explore it. It's nice to know that my favorite programming tool will continue to thrill when the time comes. For now though, the CanvasGadget() opens a whole new world of possibilities! For someone like me who likes to design and build controls of my own creation for specialized purposes, this is a toolkit tailor-made for me.
Release after release you guys have shown that your finger is really on the pulse of what the broadest cross-section of Purebasic programmers would want and need. Well done and thanks again
Release after release you guys have shown that your finger is really on the pulse of what the broadest cross-section of Purebasic programmers would want and need. Well done and thanks again
BERESHEIT