It is currently Wed May 22, 2013 11:32 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: PureBasic 4.30 Beta 3 is out !
PostPosted: Thu Oct 02, 2008 1:14 am 
Offline
Administrator
Administrator

Joined: Fri May 17, 2002 4:39 pm
Posts: 8872
Location: France
Hi there,

The beta 3 of the forthcoming 4.30 version is available on your download account. It brings the following:

Code:
- Reworked x64 exception handler for OnError and the Debugger
- Possibility to mix 2D sprite and 3D (must be put after RenderWorld()). For DX9 (Windows) and OpenGL (OSX, Linux).
- ChangeGamma() has been reworked
- DatabaseID() added
- Added examples sources to Linux and OS X package
- Engine3D example should work from the IDE on OS X and Linux.
- Added disassembly commands for x86 and x64 based on libudis86 (BSD license)
- Changed: renamed StatusbarIcon() to StatusbarImage(), and it now needs a separate field for the icon (no longer next to the text)
- Various bug fixes


The disassembly commands are:
Code:
ExamineAssembly(*StartAddress [, *EndAddress])
NextInstruction()
InstructionAddress()
InstructionString()


Have fun !

The fantaisie software team.


Last edited by Fred on Wed Oct 22, 2008 11:48 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 1:23 am 
Offline
Addict
Addict
User avatar

Joined: Fri Feb 13, 2004 12:45 am
Posts: 2749
Location: Bergen, Norway
Sweet :)
Thanks Fred.
Oh, and FIRST :!:

_________________
I Stepped On A Cornflake!!! Now I'm A Cereal Killer!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 1:55 am 
Offline
PureBasic Fanatic
PureBasic Fanatic
User avatar

Joined: Fri Dec 09, 2005 12:15 pm
Posts: 2186
Location: RO, the land of all possibilities
Yummy!

Thank you :D.

About the dissasembler, that was fast :shock:.

_________________
I hear and I forget. I see and I remember. I do and I understand. (Confucius)

Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 2:07 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Jun 30, 2006 4:30 pm
Posts: 567
Location: NDIA Project
Thanks PB Team!
I wonder if which is better. Udis86 or diStorm64. I'll try it. :D

_________________

[Registered PB User since 2006]
[PureBasic 4.51 Final] [Win 7 32bit]
[Intel Core 2 Duo 1.6 Ghz] [2GB DDR2] [8400]


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 2:17 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Mon Apr 19, 2004 3:04 am
Posts: 267
Location: Canada
SWEEEEEEEET! You guys must be working serious overtime right now! :shock:


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 2:57 am 
Offline
User
User

Joined: Sat Jan 22, 2005 7:33 pm
Posts: 11
Thanks again!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 3:43 am 
Offline
User
User
User avatar

Joined: Thu Sep 25, 2008 7:12 am
Posts: 20
Location: Germany
Thanks Team :-)

And great the you added disassembly commands (again)...

Greetz


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 4:59 am 
Offline
Enthusiast
Enthusiast

Joined: Tue Jul 26, 2005 12:02 pm
Posts: 175
Location: Lieusaint (77), France
Thanks again PB team, let's try it.

_________________
Purebasic 5.11 32 bits - Windows 7 SP1 Home Edition & Windows XP SP3


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 6:09 am 
Offline
Addict
Addict
User avatar

Joined: Thu Jun 24, 2004 8:51 am
Posts: 1298
Location: Germany: 49º 45' 21.96" N 10º 38' 4.04" E
As always: Thanks.

_________________
Belive!
<Wrapper>4PB, PB<game>, =QONK=, PetriDish, Movie2Image, PictureManager,...
http://chipmunk4purebasic.freeforums.org/index.php


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 7:54 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Jun 11, 2004 7:07 am
Posts: 216
Wow, from day to day a better PB. Great!


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 8:31 am 
Offline
Addict
Addict
User avatar

Joined: Thu Aug 07, 2003 7:01 pm
Posts: 2853
Location: United Kingdom
Thanks :D

_________________
http://www.SinisterSoft.com <- My Business website
http://www.ReportComplete.com and http://www.ReportPlus.co.uk <- School end of term reports system


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 9:11 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Apr 25, 2003 5:06 pm
Posts: 255
Location: Gummersbach - Germany
Quote:
- Possibility to mix 2D sprite and 3D (must be put after RenderWorld()). For DX9 (Windows) and OpenGL (OSX, Linux).


Great work! Exactly what I'm looking for. Now I can start bug hunting....

_________________
The Human Code Machine / Masters' Design Group


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 9:45 am 
Offline
Addict
Addict
User avatar

Joined: Mon May 26, 2003 3:07 pm
Posts: 1146
Location: Nantes
Sprite2D or Sprite3D ?
Will DX9 be the default subsystem ?

_________________
Image
XP x86 4.40b3 » ToolbarPlus | SplitterGadgetPlus | Requester Position | CustomTooltip


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 10:01 am 
Offline
User
User

Joined: Sun Dec 23, 2007 6:30 pm
Posts: 99
Location: Germany
Can't wait to try out (still at school)! :D

_________________
best regards,

Violet


Top
 Profile  
 
 Post subject:
PostPosted: Thu Oct 02, 2008 10:12 am 
Offline
Enthusiast
Enthusiast
User avatar

Joined: Fri Apr 25, 2003 5:06 pm
Posts: 255
Location: Gummersbach - Germany
My game doesn't work with any of the 4.30 betas. With enabled InitEngine3D() for the background Skybox and DirectX9, I'll only get an exception with engine3d.dll. Without the Skybox the game starts and the screen freezes after a few secods. With beta 3 it's the first time I'll see the ingame screen using DirectX9 :) My game uses 60x60 tiles and some of them seem to be stretched or display garbage is the first line. Without any subsystem (I think Purebasic uses DirectX7 then) I'll only get garbage and the screen freezes directly after starting my game. I'll try to hunt the bugs down and to give you some real bug reports.

_________________
The Human Code Machine / Masters' Design Group


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page 1, 2  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye