Hello there,
After quite some time of testing, PureBasic 4.60 final version is out ! Here is the full list of changes:
Code:
- added: a brand new '3D' example folder
- added: 'Joint' library
- added: 'SpecialEffect' library
- added: 'StaticGeometry' library
- added: CameraPitch(), CameraRoll(), CameraYaw(), SwitchCamera()
- added: ApplyEntityForce(), ApplyEntityImpulse(), EntityPitch(), EntityRoll(), EntityYaw()
- added: GetEntityAttribute(), GetEntityMaterial(), SetEntityAttribute(), SetEntityMaterial()
- added: LightDiffuseColor(), SpotLightRange(), LightLookAt(), DisableLightShadows()
- added: MaterialDepthWrite(), MaterialSelfIlluminationColor(), MaterialShininess(), GetScriptMaterial()
- added: CreateLine3D(), CreateCube(), CreateSphere(), CreateCylinder(), CreatePlane()
- added: MeshVertexCount(), UpdateMeshBoundingBox(), MeshRadius(), AddMeshVertex()
- added: MeshVertexNormal(), MeshVertexColor(), AddSubMesh(), BuildMeshShadowVolume()
- added: MeshVertexTextureCoordinate(), AddMeshFace(), FinishMesh(), NormalizeMesh()
- added: SaveMesh(), SetMeshMaterial(), SubMeshCount(), TransformMesh()
- added: NodePitch(), NodeRoll(), NodeYaw(), GetScriptTexture(), TextureOutput()
- added: EntityCollide(), RayCollide
- added: OpenGL renderer to the 3D library on Windows, when using the OpenGL subsystem
- added: CanvasGadget(), CanvasOutput()
- added: SetGadgetItemData() for PanelGadget
- added: MoveElement(), MergeLists(), SplitList()
- added: RandomizeList(), RandomizeArray(), DoubleClickTime()
- added: PushListPosition(), PopListPosition(), PushMapPosition(), PopMapPosition()
- added: ImageID parameter to OpenSubMenu()
- added: #PB_ListIcon_ThreeState and #PB_ListIcon_Inbetween
- added: #PB_Tree_ThreeState and #PB_Tree_Inbetween
- added: crossplatform ComboBox events
- added: 'DeclareC' keyword for completness
- changed: FindString() 'StartPosition' parameter to be optional
- changed: WebGadget to use WebKitGtk on Linux
- changed: ContainerGadget with #PB_Container_Borderless to no longer add a 2px invisible border on Linux
- changed: EntityPhysicBody(), CreateLight(), RenderWorld(), ShowGUI(), WorldShadows()
- changed: EntityMaterial() to SetEntityMaterial()
- removed: Get/SetEntityMass(), Get/SetEntityFriction()
- removed: SetMeshData()
- fixed: Many bugs
IDE:
- added: IDE options for commandline project building
- added: monitoring of files for changes on disk while they are open in the IDE
- added: FilePanel custom implementation with Drag & Drop, Dropdown menu, scrolling also on OSX
- added: Diff tool for directories/files
- added: Html help viewer for Linux/OSX
- added: Help viewer in toolspanel
- added: new Color Picker tool
- added: enabled font selection in IDE for OSX
- added: ProjectPanel now remembers node expanded states
Debugger:
- added: maximize button to all debugger windows
- added: all IsXxx() and XxxID() functions to the expression parser (for data breakpoints)
We would like to thank you all for your patience and for all the tests done on previous beta and RC !
Have fun and enjoy,
The Fantaisie Software Team