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 Post subject: Sprite Monkey for OS X
PostPosted: Fri Aug 12, 2011 2:20 am 
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Sprite Monkey v2.2.0 is now available on the Mac App Store!
http://itunes.apple.com/us/app/sprite-m ... ls=1&mt=12

Demo Version (v2.1.0) is fully functional but only exports 4 bit sprite sheets.
http://www.posemotion.com/download/spritemonkeydemo.zip

Features :
    • Open Image Folder - Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits ("MyImage25.png") then the first image should have double digits ("MyImage01.png"), else the images will not load in order or load alphabetically.
    • Import Image - Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
    • Delete Image - Deletes an image. Image id's will be automatically recalculated and put back in numerical order.
    • Drag Image - Move images around with the mouse to reposition them.
    • Rotate Image - Right click on an image to rotate it to 270 degrees.
    • Reset Columns - Set column/sheet width by selecting an image and using "command + R" keys. If you want to add another column after using "command + R", just move the top-right image to the right a bit and use "command + R" again.
    • Snap to Grid - Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
    • Clip Alpha Image - Clip 32bit PNG images by using the "-" and "+" (Shift + on a compact keyboard) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn't interfere with the animation sequence. You can use the "command + R" keys to collapse the images to their new clip size.
    • Canvas Size - If your need more space to create your sprite sheet, just increase the canvas size.
    • Displays image name and coordinates of the selected image.
    • Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
    • Script Editor - To easily create custom sprite coordinate scripts.

What's new in v2.2.0 :
    • Optional dithering for 8 and 4-bit sprite sheets.
    • Export alpha channel.
    • The canvas will auto-scale if imported images is larger then canvas size.
    • Show borders/dimensions of alpha channel images (Command + B).
    • Alpha clip no longer shows original image size in order to reduce canvas clutter.
    • Sprite sheet size is now located in the status bar so it doesn't cover part of the last image.
    • Preferences (Command + ,) allows you to set and save defaults for certain options.
    • sm.SheetNumber is set to the last number used in the export window.
    • Updated help file.

More to come! ;)

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


Last edited by J. Baker on Fri Jun 07, 2013 7:47 pm, edited 8 times in total.

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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 5:50 am 
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Congratulations Joe ! :D
That's the first PureBasic created app in the App Store I know of.


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 6:05 am 
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wilbert wrote:
Congratulations Joe ! :D
That's the first PureBasic created app in the App Store I know of.

Hey, I guess it could be. Thanks wilbert! ;)

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 9:37 am 
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Now where is that "LIKE" button I've asked for in this forum... Need to put this in the feature request.
Wonderful. I'm very glad to hear your app is appstore.
Would you mind making a step by step guide for people to follow?

Jesper


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 9:46 am 
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jesperbrannmark wrote:
Now where is that "LIKE" button I've asked for in this forum... Need to put this in the feature request.
Wonderful. I'm very glad to hear your app is appstore.
Would you mind making a step by step guide for people to follow?

Jesper

Thanks Jesper! I could give a run through of what I did. I write it up tomorrow night. I'm tired now and wouldn't want to leave any details out. ;)

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 4:38 pm 
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Did you have to do anything special to interface to their system?

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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 8:54 pm 
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Congrats J. Baker! Cool app.

Well, i think there is some sort of fee to publish to the store?

But is this fee for one time or must we pay every year for it?
And what is the ratio that apple holds from your app when you sell one? 30%?
I know, for android its just 25 dollars and thats it.


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 9:32 pm 
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DoubleDutch wrote:
Did you have to do anything special to interface to their system?

You just have stick with their guidelines and sign you app and installer.

DoctorLove wrote:
Congrats J. Baker! Cool app.

Well, i think there is some sort of fee to publish to the store?

But is this fee for one time or must we pay every year for it?
And what is the ratio that apple holds from your app when you sell one? 30%?
I know, for android its just 25 dollars and thats it.

Thanks! You have to pay $99 for the developers license, yearly. And I chose tier 2 for my app which means that it sells for $1.99 but I make $1.40 off each sale. Not too bad I guess.

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 9:45 pm 
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Did you have to include any libraries to check if they bought it or not?

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http://www.ReportComplete.com and http://www.ReportPlus.co.uk <- School end of term reports system


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 Post subject: Re: Sprite Monkey
PostPosted: Fri Aug 12, 2011 10:39 pm 
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DoubleDutch wrote:
Did you have to include any libraries to check if they bought it or not?

I'm not sure I totally understand your question but I didn't do anything of that sort. ;)

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Sat Aug 13, 2011 5:28 am 
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DoubleDutch wrote:
Did you have to include any libraries to check if they bought it or not?

When you have a developer account, you can see an online overview of how many copies are purchased and from what countries.


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 Post subject: Re: Sprite Monkey
PostPosted: Sat Aug 13, 2011 5:34 am 
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A step by step guide is in the Mac OS X area...
viewtopic.php?f=19&t=47183&p=358649#p358649

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Sat Aug 13, 2011 8:26 am 
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How do you know that they haven't got a refund - but not uninstalled?

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 Post subject: Re: Sprite Monkey
PostPosted: Sat Aug 13, 2011 9:59 am 
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DoubleDutch wrote:
How do you know that they haven't got a refund - but not uninstalled?

I'm not even sure Apple does refunds. I mean, they do test it out before approving. So it should work on your Mac. I don't know. Might be something to look into.

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AMD 64 4000+ / 1GB PC2700 / WIN XP Home SP3 / Nvidia GT220 x16 512MB / M-Audio Revolution 5.1
Macbook Air 11.6" - 2010 / OS X 10.8

http://www.posemotion.com
http://www.flashpulse.com


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 Post subject: Re: Sprite Monkey
PostPosted: Sat Aug 13, 2011 10:03 am 
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You can get a refund but you have to have a good reason. Apple decides if you get the refund or not.


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