I am trying to load a true type font as a resource in my game with,
Code: Select all
OpenLibrary(0,"gdi32.dll")
CallFunction(0,"AddFontMemResourceEx",?Font,?End_Font-?Font,0,@"1")
CloseLibrary(0)
LoadFont(0,"SFDigitalReadout-HeavyObliq",16)
;=========================================================
DrawingFont(FontID(0))
DrawText(530,320,"TEST")
DrawingFont(#PB_Default)
;=========================================================
DataSection;Fonts
Font: :IncludeBinary "Fonts\SFDigitalReadout-HeavyObliq.ttf"
End_Font:
EndDataSection

Any input would be most appreciated.