What's new?walbus wrote:Code updated d22 m04 y2018
GIF & Image & Sprite & SpriteSheet -Wizard [Module -All OS]
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Re: GIF & Image & Sprite & SpriteSheet & Photo Wizzard [All
Re: GIF & Image & Sprite & SpriteSheet & Photo Wizzard [All
The Sprite tool is extremely complex and difficult to extend and debug
Combining the possibilities to edit sprites, images, sheets and GIF is a big challenge
More fixes for handling, loading and saving images with transparent color as masked sprites or PNG with transparent color
Added and fixed separately invisible color and colorizing handling for loadable frames
Clipping function for frames added, also fixed for clipping PNG images with transparent color and other little issues
Fix for adjusting writted loaded frames
Mirroring added
BucketFill and FloodFill added, enhanced and fixed
The BucketFill function can replace defined colors on a complete GIF or sheet with one step, for fastest recoloring GIF and sheets
Also both fill functions woke with and without a selectable clipping, frame selective or overarching, how ever you want
Undo optimized, enhanced, fixed, now you can free define the amount of available undo steps
TextureFill added
Optimizations for frame import and frame catching
Photo Exif data handling with automatic rotation added
And more different little things
In the future i annonce only Important updates here, look primary in the GFX_Wizzard_BF thread
Combining the possibilities to edit sprites, images, sheets and GIF is a big challenge
More fixes for handling, loading and saving images with transparent color as masked sprites or PNG with transparent color
Added and fixed separately invisible color and colorizing handling for loadable frames
Clipping function for frames added, also fixed for clipping PNG images with transparent color and other little issues
Fix for adjusting writted loaded frames
Mirroring added
BucketFill and FloodFill added, enhanced and fixed
The BucketFill function can replace defined colors on a complete GIF or sheet with one step, for fastest recoloring GIF and sheets
Also both fill functions woke with and without a selectable clipping, frame selective or overarching, how ever you want
Undo optimized, enhanced, fixed, now you can free define the amount of available undo steps
TextureFill added
Optimizations for frame import and frame catching
Photo Exif data handling with automatic rotation added
And more different little things
In the future i annonce only Important updates here, look primary in the GFX_Wizzard_BF thread
Re: GIF & Image & Sprite & SpriteSheet -Wizard [Module -All
Code updated d22 m05 y2018
Frame preview optimized (Also ImageGadget_BF optimized on BF)
As a new important feature the BucketFill function can now output textures with alpha blending
This works with images with and without alpha channel
Now you can create very nice softly overlay textures and images
As sample you can set the color distance to about 100%, then you get a complete overlay, all over
Or use it with images with transparence, its amazing
Also you can set with the selection rectangle a clipping
All other available BucketFill features are combinable with this new function
For activating the alpha blending, set it in the sub menue
(Look the sample image on this thread above for this new feature)
Frame preview optimized (Also ImageGadget_BF optimized on BF)
As a new important feature the BucketFill function can now output textures with alpha blending
This works with images with and without alpha channel
Now you can create very nice softly overlay textures and images
As sample you can set the color distance to about 100%, then you get a complete overlay, all over
Or use it with images with transparence, its amazing
Also you can set with the selection rectangle a clipping
All other available BucketFill features are combinable with this new function
For activating the alpha blending, set it in the sub menue
(Look the sample image on this thread above for this new feature)