It is currently Sat Jan 20, 2018 8:11 am

All times are UTC + 1 hour




Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 2:14 am 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Yep, fixed

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sat Dec 23, 2017 4:50 pm, edited 6 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 1:28 pm 
Offline
Addict
Addict

Joined: Sun Sep 07, 2008 12:45 pm
Posts: 3750
Location: Germany
On monday I can look if I find something for the Linux stuff.
Here on windows it works as expected (PB 5.50)

Bernd


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 6:03 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
@infratec
yep, make a look,

All other ist fixed, now

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sat Dec 23, 2017 4:51 pm, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 6:54 pm 
Offline
Addict
Addict

Joined: Mon Aug 04, 2008 10:56 pm
Posts: 1100
Location: Seattle, USA
Hey walbus!

The new version works perfectly on my Mac. Both the Image and Canvas examples work fine. Even the plane moves!

Thanks for the update.

_________________
MacBook Pro-r, OSX 10.11.6, Command Line Tools 7.3 (10.11), PB-5.60x64


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 6:59 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Hi WilliamL
thanks for this nice hint
So, i can update just in time the codes...

Regards Werner

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 8:00 pm 
Offline
Addict
Addict

Joined: Sun Sep 07, 2008 12:45 pm
Posts: 3750
Location: Germany
Hi,

small hint:
Code:
If Not *drawing_buffer_grabed_image
  ProcedureReturn -2
EndIf

Should be
Code:
If Not *drawing_buffer_grabed_image
  StopDrawing()
  ProcedureReturn -2
EndIf

Else you come into trouble if your code ever reaches this point.

Bernd


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Sun Nov 20, 2016 8:08 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Yeah,
thanks Bernd, fixed....

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Tue Dec 27, 2016 1:33 pm 
Offline
Addict
Addict
User avatar

Joined: Thu Jun 04, 2015 7:10 am
Posts: 1673
very cool work walbus!
btw this pic you posted earlier in the thread reminds me of Photoshop's Content-Aware Fill (which blew my mind when Adobe first released pics of it a few years agol!) :)
is it a similar or related algorithm or something completely different?
btw i just found this link at the Content-Aware Fill page that shows the technique Photoshop is using! fascinating! :)
http://www.wisdom.weizmann.ac.il/~visio ... etion.html
Image

_________________
Thankyou to all the coders who generously helped & encouraged me in the nearly 2yrs when i was welcome here,
it was a tremendous privilege. I learned a lot. I wish you and your families all the best and success for the future.


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Sprite support for Images and Can
PostPosted: Tue Dec 27, 2016 7:31 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Many thanks Keya

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sat Dec 23, 2017 4:38 pm, edited 7 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
PostPosted: Sat Dec 31, 2016 9:39 pm 
Offline
Addict
Addict
User avatar

Joined: Mon Jul 25, 2005 3:51 pm
Posts: 3432
Location: Utah, USA
walbus wrote:
Codes updated d31 m12 y2016

Thanks for the continuing updates and improvements.

You made a possible goof, you posted the same code for 'BF Canvas' as you did for 'BF Image' in the first messages.

_________________
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
PostPosted: Sat Dec 31, 2016 11:16 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Many thanks Demivec

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sat Dec 23, 2017 4:34 pm, edited 2 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
PostPosted: Wed Jan 11, 2017 11:12 pm 
Offline
PureBasic Team
PureBasic Team
User avatar

Joined: Fri Apr 25, 2003 6:14 pm
Posts: 1406
Location: Germany (Saxony, Deutscheinsiedel)
Even if I don't have a need for now, I took a quick look and it looks like a very powerful GFX package.
Good is the providing of a complete source code package, which makes it a lot easier (even for a small test) than collecting and updating all codes from the forum thread.

So thanks a lot and keep up the good work! :D

_________________
Bye,
...André
(PureBasicTeam::Docs & Support - PureArea.net | Order:: PureBasic | PureVisionXP)


Top
 Profile  
Reply with quote  
 Post subject: Re: Bucket Fill advanced & Flood Fill & Sprite & Texture sup
PostPosted: Thu Jan 12, 2017 9:58 am 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
Many Thanks Andre

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sat Dec 23, 2017 4:39 pm, edited 5 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: BucketFill advanced - GFX for PB
PostPosted: Thu Sep 21, 2017 8:37 am 
Offline
User
User

Joined: Sat Aug 11, 2007 8:58 pm
Posts: 12
What license is this source code is released under?


Top
 Profile  
Reply with quote  
 Post subject: Re: BucketFill advanced - GFX for PB
PostPosted: Sat Sep 30, 2017 6:11 pm 
Offline
Enthusiast
Enthusiast

Joined: Sat Mar 02, 2013 9:17 am
Posts: 702
BSD 2-clause “Simplified” License - You found in the download packet

_________________
http://www.nachtoptik.de - The home of Bucketfill_advanced (BF) and QUICK_AES_256


Last edited by walbus on Sun Dec 24, 2017 11:24 am, edited 3 times in total.

Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  

 


Powered by phpBB © 2008 phpBB Group
subSilver+ theme by Canver Software, sponsor Sanal Modifiye