Not sure you're if you're still active here on the forums. I'd like to use your Grayscale routine in an open source game. What's the best way to attribute it to you? Thanks! --Rich
<...snip...>wilbert wrote:Here's my asm version module also if you want to compare the speed of that as well.
This time no SSE It will run on even the oldest hardware, is cross platform and supports both 24 and 32 bit images.
Grayscale::Grayscale(MyImage)
Quality optimized versionCode: Select all
DeclareModule Grayscale Declare Grayscale(Image) EndDeclareModule